Pages: [1] 2 |
1. (Suggestion) Crew of open cockpit vehicles take splash damage from AV - in Feedback/Requests [original thread]
Karazantor wrote: Good theory, and at times (not this build!) i've been lucky enough to take out drivers with AV grenades even while the vehicle survived. In practice with uprising, see LAV coming, throw AV grenade, AV grenade bounces off LA...
- by Esper Shadows - at 2013.06.11 11:12:00
|
2. Logi and Scout LAVs - in Feedback/Requests [original thread]
Hunter Fencen wrote: Compiled list of ideas so far: LLAV's: 1.WP from using remote reppers on vehicles. An acceptable figure? 2. Increased driver protection 3. Slower speed and accelaration 4. "Bubble" auto-repper for dropsuits. What should it...
- by Esper Shadows - at 2013.06.11 10:37:00
|
3. (Suggestion) Crew of open cockpit vehicles take splash damage from AV - in Feedback/Requests [original thread]
Nope, you can kill the driver in the LAV, that is one of the most frequent ways I lose my LLAV. My suit takes too many bullets and I die in the driver's seat. There's a zillion threads on death taxis, and I have tried to put my comments into as m...
- by Esper Shadows - at 2013.06.11 08:33:00
|
4. Logi and Scout LAVs - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Hunter Fencen wrote: Shijima Kuraimaru wrote: I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong. Sir we aren't looking at LAV's stats in general here just Sco...
- by Esper Shadows - at 2013.06.11 08:24:00
|
5. Logi and Scout LAVs - in Feedback/Requests [original thread]
Hunter Fencen wrote: Silas Swakhammer wrote: Hunter Fencen wrote: Esper Shadows wrote: Obodiah Garro wrote: I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to ...
- by Esper Shadows - at 2013.06.11 08:09:00
|
6. Logi and Scout LAVs - in Feedback/Requests [original thread]
Sry, double-post
- by Esper Shadows - at 2013.06.10 18:21:00
|
7. Logi and Scout LAVs - in Feedback/Requests [original thread]
Obodiah Garro wrote: I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to prevent them being murder taxis/batmobiles. My suggestion is simple. At 0ms they have 100% current...
- by Esper Shadows - at 2013.06.10 18:20:00
|
8. The truthss of lavs - in Feedback/Requests [original thread]
This topic has been beaten to death, but I'll just say again - LAVs and LLAVs are not OP. Good AV can blow them up no problem. People spam murder taxis because LAVs and LLAVs don't have any other way to get warpoints. Turret dmg sucks on LAVs. B...
- by Esper Shadows - at 2013.06.10 11:34:00
|
9. Logi and Scout LAVs - in Feedback/Requests [original thread]
LAVs need serious help with turrets and gunners. LAV turrets don't do jack squat at killing enemy infantry because LAVs have to drive by fast to avoid AV death. LAV turret gunner has, at most, a few seconds to make the kill when I'm driving before...
- by Esper Shadows - at 2013.06.10 09:44:00
|
10. Murder Taxi - in Feedback/Requests [original thread]
Your forge missed dude. Should have skilled into proto swarmers instead. They won't miss LLAVs so easily. Forges are more for HAVs, installations, and the occasional LAV that's dumb enough to stop in front of you (and infantry, sorta). rock/pape...
- by Esper Shadows - at 2013.06.10 09:16:00
|
11. Putting players in loosing games - in Feedback/Requests [original thread]
There just needs to be better matchmaking code so that lopsided games are less likely.
- by Esper Shadows - at 2013.06.09 19:21:00
|
12. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Halador Osiris wrote: Said it before, I'll say it again. Leveled battles and a stat named something like "combat experience" (or it could just be based off SP/WP). Like security missions in EVE, when you start you are able to join level 1 battl...
- by Esper Shadows - at 2013.06.07 15:54:00
|
13. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
I dunno if this is being proposed because the current metagame with small turrets = they suck damage-wise for varying reasons, nobody wants to be a gunner because they suck, so I don't want them on my vehicle. Turning HAVs into APCs or what-not i...
- by Esper Shadows - at 2013.06.07 15:06:00
|
14. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Smoky The Bear wrote: they already did it.. check your stats I checked... they haven't done anything (yet).
- by Esper Shadows - at 2013.06.07 14:52:00
|
15. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
For those of you who may not be caught up on what is happening, CCP is working on a death taxi "fix" but its precise nature is as yet unknown. LAV drivers, if you want to have a say in what happens this is your chance.
- by Esper Shadows - at 2013.06.07 13:54:00
|
16. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
KOBLAKA1 wrote: You are automatically squaded up and voice activated. This alone would be great, and it should be implemented in the current game right away. There's really no reason why you shouldn't be in a squad. There are no benefits t...
- by Esper Shadows - at 2013.06.07 12:56:00
|
17. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
ImpureMort wrote: the only adjustments lavs need ..a dmg counter upon impacting a body....so for example...a bpo lav would die and explode around a proto heavy..he tried to ramm..this counter should calculate the frame type total hp and res and...
- by Esper Shadows - at 2013.06.07 11:10:00
|
18. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Rei Shepard wrote: A few things need to be added to keep Death Taxing to a minimum but for those Die hards still possible *Speed Dependend Damage: makes no sense how a 1 mph Lav gets you sometimes, damage should go up depending how fast its go...
- by Esper Shadows - at 2013.06.07 10:53:00
|
19. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: to be honest gear isn't the issue, because have any vet roll a new character and even in milita gear the will stomp actual new players. and the guys who just want to stomp newbies, will do just that. There's really...
- by Esper Shadows - at 2013.06.07 09:47:00
|
20. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
EXASTRA, I see where you're coming from bro. I'm not dedicated AV so I can't speak for them. But I do run my noob Anti-armor fit on occasion - just not so often because the free BPO LAVs get blown up so fast anyway, that they're usually dead by th...
- by Esper Shadows - at 2013.06.07 09:35:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |